Genshin Impact has unveiled the official trailer for Version 5.5, set to launch on March 26th, and it looks like one of the game’s most ambitious updates yet. At the…
MMORPGs are constantly evolving, but not every player likes change. And that leads us to our Friday Fight for this week. In one corner, we have classic servers and their…
The Brewday Festival is back in EverQuest II, bringing returning and new content to celebrate the Duke of Below. This year, on live servers, and special rules servers Varsoon, Kael…
Diablo Immortal’s next major update, The Writhing Wilds, is coming next week on March 20th. The team revealed details about the update, including a new main quest, Battleground map, Legendary…
Viking-themed survival sandbox ASKA has a big new update, Outposts & Lakes, that adds new biomes, a new village management system, new buildings, military improvements, and more. The Outpost will…
With development of Ashes of Creation and its gameplay systems ongoing, it seems that the team is focusing a bit more on a variety of systems. The latest update from…
Mobile GameDev Playbook Episode 5: COVID-19’s Mobile Gaming Boom with GameAnalytics GameRefinery Team 26 May 2020 | Trends Join us for Episode 5 of The Mobile GameDev Playbook as we…
How Coin Master’s approachable Art defined Casual Slot genre Kshiraj Telang, Studio Art Director at Rovio 2 June 2020 | Game Design In my early career, I worked for some…
Boost Your Monetization With IAP Mechanics Wilhelm Voutilainen, Chief Game Analyst - US 5 June 2020 | Features, Game Design, Monetization We’ve showcased how you can utilize Appointment Mechanics and Communal Mechanics to boost…
How player motivations & archetypes can help you with your key audiences Altti Fromholdt, Game Growth Dev 11 June 2020 | Motivations As we recently launched our Player Motivations and…
Sharing is caring! – How to share GameRefinery research with your team Veikko Piirainen, Customer Success 17 June 2020 During these times, when most people work from home, fluid communication,…
Mobile GameDev Playbook Episode 6: Understanding Player Motivations and Archetypes with Rovio and Fundamentally Games GameRefinery Team 23 June 2020 | Motivations, Trends Episode 6 of The Mobile GameDev Playbook…
Spongebob: Krusty Cook-off Deconstruction Erno Kiiski, Chief Game Analyst - US 30 June 2020 | Deconstruction, Features, Game Design, Monetization Time management games have been around for a while already.…
July 2020 Product Update: Motivations & Archetypes 2.0 – Expanding to Market Explorer Veikko Piirainen, Customer Success 1 July 2020 When we launched the motivations & archetypes dataset only a…
Take Your Game’s Retention To The Next Level With Collaboration Events Kalle Heikkinen, Senior Game Analyst 7 July 2020 | Features, Game Design, Monetization, Retention We all know that a…
Tips & Tricks – Walking through GameRefinery’s core functions for production Veikko Piirainen, Customer Success 14 July 2020 All our users have heard this word at least once during the…