Genshin Impact has unveiled the official trailer for Version 5.5, set to launch on March 26th, and it looks like one of the game’s most ambitious updates yet. At the…
MMORPGs are constantly evolving, but not every player likes change. And that leads us to our Friday Fight for this week. In one corner, we have classic servers and their…
The Brewday Festival is back in EverQuest II, bringing returning and new content to celebrate the Duke of Below. This year, on live servers, and special rules servers Varsoon, Kael…
Diablo Immortal’s next major update, The Writhing Wilds, is coming next week on March 20th. The team revealed details about the update, including a new main quest, Battleground map, Legendary…
Viking-themed survival sandbox ASKA has a big new update, Outposts & Lakes, that adds new biomes, a new village management system, new buildings, military improvements, and more. The Outpost will…
With development of Ashes of Creation and its gameplay systems ongoing, it seems that the team is focusing a bit more on a variety of systems. The latest update from…
Episode 8: Social Games: What are the social must-have features that help create global hits? Featuring Teatime Games GameRefinery Team 10 September 2020 | Monetization, Retention, Trends Social Games are…
September 2020 Product Update: Analyst Overview & Comments to summarize everything you need to know! GameRefinery Team 14 September 2020 One of the best parts of developing GameRefinery as a…
COVID’s Impact on Mobile Game Market Share & Revenues in Japan Kalle Heikkinen, Senior Game Analyst 16 September 2020 | Genres, Trends With the expansion of GameRefinery’s popular Market Share…
Puzzle Game Features – Genre and Great Games Report Highlights GameRefinery Team 24 September 2020 | Features, Game Design, Genres, Monetization Our report with Facebook gaming and Facebook IQ showed…
Roblox Deconstruction Wilhelm Voutilainen, Chief Game Analyst - US 1 October 2020 | Deconstruction, Game Design, Monetization Roblox is not a new thing – it has been around for almost…
What Motivates Different Types of Players? – Infographic GameRefinery Team 6 October 2020 | Features, Genres, Monetization, Motivations What Motivates Different Types of Players? We’ve hand-picked some of our latest…
Episode 9: IDFA and the future of the Mobile Gaming Ad Industry, featuring AdColony GameRefinery Team 8 October 2020 | Trends Apple shocked the mobile advertising world this summer when…
Product Update October 2020: Data Glossary – Bringing Clarity to Features, Genres, and Motivations Veikko Piirainen, Customer Success 13 October 2020 The latest feature we’re bringing to GameRefinery is a…
Chinese mobile games market 2020 vs. 2019 Arttu Anttonen, Game Analyst - China 13 October 2020 | Genres, Trends The last year has been an interesting time for the Chinese…
How the right tools help save your time as a UI designer Veikko Piirainen, Customer Success 15 October 2020 In a previous blog post, we talked about how GameRefinery can…