Genshin Impact has unveiled the official trailer for Version 5.5, set to launch on March 26th, and it looks like one of the game’s most ambitious updates yet. At the…
MMORPGs are constantly evolving, but not every player likes change. And that leads us to our Friday Fight for this week. In one corner, we have classic servers and their…
The Brewday Festival is back in EverQuest II, bringing returning and new content to celebrate the Duke of Below. This year, on live servers, and special rules servers Varsoon, Kael…
Diablo Immortal’s next major update, The Writhing Wilds, is coming next week on March 20th. The team revealed details about the update, including a new main quest, Battleground map, Legendary…
Viking-themed survival sandbox ASKA has a big new update, Outposts & Lakes, that adds new biomes, a new village management system, new buildings, military improvements, and more. The Outpost will…
With development of Ashes of Creation and its gameplay systems ongoing, it seems that the team is focusing a bit more on a variety of systems. The latest update from…
Five Mistakes to Avoid When Making A F2P Game Priyank Badkul, Product Owner, Coffee Break Games 18 February 2020 Priyank Badkul from Huuuge Games shares the five mistakes he learned…
Bubbling beneath the surface – Innovative mobile game features that could gain popularity in the future Teemu Palomäki, Chief Game Analyst - Japan 28 February 2020 | Features, Game Design…
Mobile GameDev Playbook Episode 1: 2019 Retrospective and 2020 Gaming Predictions GameRefinery Team 28 February 2020 | Game Design, Trends Welcome to the first episode of our new podcast the…
March 2020 Product Update: Genre Essentials Lauri Heikkinen, Head of Product 3 March 2020 There’s no stopping the updates! Our latest addition is Genre Essentials, which pools all the latest data from…
Mobile GameDev Playbook Episode 2: Perfect World Talks Chinese Games GameRefinery Team 11 March 2020 | Game Design, Trends Welcome to episode 2 of the Mobile GameDev Playbook. In this…
Hypercasual made playables. It will not sustain them. Part one: How we got here? Adam Stevens, CPO at Luna Labs Ltd 18 March 2020 In 2019, playable ads rose to…
Hypercasual made playables. It will not sustain them. Part two: What comes next? Adam Stevens, CPO at Luna Labs Ltd 18 March 2020 Editors Note: This article was originally published by…
Match3 – Meta Layers and Matching Types Erno Kiiski, Chief Game Analyst - US 23 March 2020 | Features, Game Design, Genres, Trends Match3 puzzle is and has always been…
How did April Fools show in mobile games? Teemu Palomäki, Chief Game Analyst - Japan 2 April 2020 | Game Design, Trends We are still struggling with the pandemic around…
Tips & Tricks: Roadmap games with Game Analyzer Veikko Piirainen, Customer Success 7 April 2020 In tips & tricks, we share new clever examples of how some of our users…