Genshin Impact has unveiled the official trailer for Version 5.5, set to launch on March 26th, and it looks like one of the game’s most ambitious updates yet. At the…
MMORPGs are constantly evolving, but not every player likes change. And that leads us to our Friday Fight for this week. In one corner, we have classic servers and their…
The Brewday Festival is back in EverQuest II, bringing returning and new content to celebrate the Duke of Below. This year, on live servers, and special rules servers Varsoon, Kael…
Diablo Immortal’s next major update, The Writhing Wilds, is coming next week on March 20th. The team revealed details about the update, including a new main quest, Battleground map, Legendary…
Viking-themed survival sandbox ASKA has a big new update, Outposts & Lakes, that adds new biomes, a new village management system, new buildings, military improvements, and more. The Outpost will…
With development of Ashes of Creation and its gameplay systems ongoing, it seems that the team is focusing a bit more on a variety of systems. The latest update from…
Mobile GameDev Playbook Episode 3: The Lowdown with Ludia on Licensed IPs GameRefinery Team 9 April 2020 | Game Design, Trends In this episode of the Mobile GameDev Playbook, we…
We examined 7 Chinese and Japanese Mobile Gaming Stereotypes and Here’s What We Found! Kalle Heikkinen, Senior Game Analyst 15 April 2020 | Features, Game Design, Genres, Trends Did you…
April 2020 Product Update: Feature groups expanded – 13 new ad monetization features added! Lauri Heikkinen, Head of Product 21 April 2020 | Features We’ve talked with our users for…
Hit or miss – Will my new feature make the difference? Veikko Piirainen, Customer Success 24 April 2020 | Features, Game Design All people working on the production side know…
RAID: Shadow Legends – A Player Perspective Altti Fromholdt, Game Growth Dev 28 April 2020 | Deconstruction, Features, Game Design, Monetization How is RAID: Shadow Legends mainly monetizing from a…
Slicing & Dicing Top 100 Grossing Games’ Must Have Features Veikko Piirainen, Customer Success 5 May 2020 | Features, Game Design One of the hardest decisions in any game, whether…
Using data & personal skills to make unique features Altti Fromholdt, Game Growth Dev 11 May 2020 | Features, Game Design When you’re trying to get some inspiration for certain…
Mobile GameDev Playbook Episode 4: How to Create Chart-Topping Casual Games with PeopleFun GameRefinery Team 13 May 2020 | Game Design, Genres, Trends Episode 4 of the Mobile GameDev Playbook…
How GameRefinery Helped Ubisoft Find The Right Social Features Etienne Fougerousse, Editorial Content Manager at Ubisoft 19 May 2020 | Features, Game Design When we push our games live here…
GameRefinery Player Motivations & Archetypes Joel Julkunen, VP of Games 20 May 2020 | Motivations When it comes to games and especially free to play mobile games, the competition for…