Genshin Impact has unveiled the official trailer for Version 5.5, set to launch on March 26th, and it looks like one of the game’s most ambitious updates yet. At the…
MMORPGs are constantly evolving, but not every player likes change. And that leads us to our Friday Fight for this week. In one corner, we have classic servers and their…
The Brewday Festival is back in EverQuest II, bringing returning and new content to celebrate the Duke of Below. This year, on live servers, and special rules servers Varsoon, Kael…
Diablo Immortal’s next major update, The Writhing Wilds, is coming next week on March 20th. The team revealed details about the update, including a new main quest, Battleground map, Legendary…
Viking-themed survival sandbox ASKA has a big new update, Outposts & Lakes, that adds new biomes, a new village management system, new buildings, military improvements, and more. The Outpost will…
With development of Ashes of Creation and its gameplay systems ongoing, it seems that the team is focusing a bit more on a variety of systems. The latest update from…
Genshin Impact Deconstruction Kalle Heikkinen, Senior Game Analyst; Erno Kiiski, Chief Game Analyst - US 20 October 2020 | Deconstruction, Game Design, Monetization, Motivations Every once in a while a…
Wild in-game ideas? Altti Fromholdt, Game Growth Dev 22 October 2020 | Features, Game Design I like to play with ideas while browsing through GameRefinery’s data and the games we’ve…
How Harry Potter Puzzles & Spells redefined Match 3 level design and engagement Saravanan S., Game Designer at Electronic Arts 23 October 2020 | Features, Game Design, Retention Harry Potter:…
New automated feature tags – Insights for +100k games Veikko Piirainen, Customer Success 29 October 2020 GameRefinery will expand its core service of analyzing features to more than 100k games!…
Wild In-Game Ideas Part 2: What happened on the market? Altti Fromholdt, Game Growth Dev 3 November 2020 | Features, Game Design So following our Wild In-Game Ideas? blog post, we thought…
Episode 10: Game Economy Design and Monetization with The Mobile Game Doctor GameRefinery Team 5 November 2020 | Monetization, Trends In the latest episode of the Mobile GameDev Playbook, we…
Power of Storytelling in Blockbuster Casual Games? Om Tandon, Innovation & UX Design Manager at Eaton 10 November 2020 | Game Design, Trends How is modern-day storytelling in casual games…
Strategy Game Features – Genre and Great Games Report Highlights GameRefinery Team 12 November 2020 | Features, Game Design, Genres, Monetization Our report with Facebook gaming and Facebook IQ showed that genres make…
Hands-on with Genshin Impact – GameRefinery’s New Video Series Erno Kiiski, Chief Game Analyst - US; Kalle Heikkinen, Senior Game Analyst 24 November 2020 | Deconstruction, Features, Game Design In…
Analyst Bulletin: Mobile Game Market Review October 2020 GameRefinery Team 26 November 2020 | Features, Game Design, Trends Analyst Bulletin is our new monthly blog series, in which we take…