Genshin Impact has unveiled the official trailer for Version 5.5, set to launch on March 26th, and it looks like one of the game’s most ambitious updates yet. At the…
MMORPGs are constantly evolving, but not every player likes change. And that leads us to our Friday Fight for this week. In one corner, we have classic servers and their…
The Brewday Festival is back in EverQuest II, bringing returning and new content to celebrate the Duke of Below. This year, on live servers, and special rules servers Varsoon, Kael…
Diablo Immortal’s next major update, The Writhing Wilds, is coming next week on March 20th. The team revealed details about the update, including a new main quest, Battleground map, Legendary…
Viking-themed survival sandbox ASKA has a big new update, Outposts & Lakes, that adds new biomes, a new village management system, new buildings, military improvements, and more. The Outpost will…
With development of Ashes of Creation and its gameplay systems ongoing, it seems that the team is focusing a bit more on a variety of systems. The latest update from…
Analyst Bulletin: Mobile Game Market Review November 2021 GameRefinery Team 2 December 2021 | Features, Game Design, Monetization, Trends Welcome back to another wrap-up of the biggest mobile game updates…
December 2021 Product Update: GameRefinery Insights Now on Slack Veikko Piirainen, Customer Success 7 December 2021 | Game Design Even though 2021 is coming to an end soon, our development…
Mobile GameDev Playbook: Deconstructions – AFK Arena GameRefinery Team 9 December 2021 | Deconstruction, Features, Game Design, Monetization, Motivations, Retention In this episode of the Mobile Gamedev Playbook: Deconstructions our…
Episode 23: 2021 Retrospective with the GameRefinery Analysts GameRefinery Team 16 December 2021 | Features, Game Design, Genres, Monetization, Motivations, Retention, Trends As we wrap up the end of the…
How GameRefinery Helped Genesis Backed Holy Water Develop a Metagame to Grow Their Audience Bogdan Nesvit, Founder and CEO at Holy Water 22 December 2021 | Features, Game Design, Genres,…
Different Kind of Storytelling in Mobile Games – NieR Re[in]carnation Storytelling Deconstruction Teemu Palomäki, Chief Game Analyst - Japan 4 January 2022 | Deconstruction, Features, Game Design, Retention Every now…
Analyzing the Hype Around Home Decoration Systems and the Gameplay Elements Building Their Success Inka Reinola, Game Analyst - China 6 January 2022 | Features, Game Design, Monetization, Retention, Trends…
Analyst Bulletin: Mobile Game Market Review December 2021 GameRefinery Team 11 January 2022 | Features, Game Design, Monetization, Trends Ending the year with a bang, here’s our round-up of the…
Episode 24: What Will 2022 Bring to Mobile Games? GameRefinery Team 13 January 2022 | Features, Game Design, Monetization, Trends In this episode of the Mobile GameDev Playbook, we look…
From Romance to Bromance – Exciting Ways to Enhance Relationships Between Players Inka Reinola, Game Analyst - China 20 January 2022 | Features, Game Design, Motivations, Trends Players have been…