Genshin Impact has unveiled the official trailer for Version 5.5, set to launch on March 26th, and it looks like one of the game’s most ambitious updates yet. At the…
MMORPGs are constantly evolving, but not every player likes change. And that leads us to our Friday Fight for this week. In one corner, we have classic servers and their…
The Brewday Festival is back in EverQuest II, bringing returning and new content to celebrate the Duke of Below. This year, on live servers, and special rules servers Varsoon, Kael…
Diablo Immortal’s next major update, The Writhing Wilds, is coming next week on March 20th. The team revealed details about the update, including a new main quest, Battleground map, Legendary…
Viking-themed survival sandbox ASKA has a big new update, Outposts & Lakes, that adds new biomes, a new village management system, new buildings, military improvements, and more. The Outpost will…
With development of Ashes of Creation and its gameplay systems ongoing, it seems that the team is focusing a bit more on a variety of systems. The latest update from…
Success Through Localization – A Look Into the Japanese Version of State of Survival Mona Hietala, Game Analyst - Japan 21 October 2021 | Game Design, Monetization, Retention State of…
Through the Grapevine – 3 Ways to Market Your Game With the Help of Your Player Base Milka Paunonen, Game Analyst - Japan 26 October 2021 | Features, Game Design,…
2021 Social Casino Gaming Apps Report GameRefinery Team 27 October 2021 The Social Casino Gaming Apps Report 2021 analyzes the Social Casino apps genre, a burgeoning gaming subgenre in mobile.…
Analyst Bulletin: Mobile Game Market Review October 2021 GameRefinery Team 4 November 2021 | Features, Game Design, Monetization, Retention, Trends Here’s our wrap-up of the biggest mobile game updates from…
Episode 22: Why Diverse Teams Make Better Mobile Games With HiDef GameRefinery Team 9 November 2021 | Game Design, Motivations In this episode of The Mobile Gamedev Playbook, we’re looking…
How to Build Your Next IAP Offer? Kalle Heikkinen, Senior Game Analyst 11 November 2021 | Features, Game Design, Monetization While a healthy player engagement keeps the blood in your…
Why Merge Could be the New Match3 Sonja Skoglund, Game Analyst - Japan; Kalle Heikkinen, Senior Game Analyst 16 November 2021 | Features, Game Design, Genres, Monetization, Motivations, Retention, Trends…
In-Game Events Snapshot Report: November 2021 GameRefinery Team 18 November 2021 | Features, Game Design, Monetization, Retention, Trends Mobile game events come in all shapes and sizes. Whether they’re seasonal…
Harry Potter: Magic Awakened Deconstruction Inka Reinola, Game Analyst - China 25 November 2021 | Deconstruction, Features, Game Design, Monetization, Retention 9th of September 2021, something magical happened in the…
Four Ways How Mobile Games Re-Engage Lapsed Players Mona Hietala, Game Analyst - Japan 30 November 2021 | Features, Game Design, Genres, Monetization, Retention First impressions are known to be…