Genshin Impact has unveiled the official trailer for Version 5.5, set to launch on March 26th, and it looks like one of the game’s most ambitious updates yet. At the…
MMORPGs are constantly evolving, but not every player likes change. And that leads us to our Friday Fight for this week. In one corner, we have classic servers and their…
The Brewday Festival is back in EverQuest II, bringing returning and new content to celebrate the Duke of Below. This year, on live servers, and special rules servers Varsoon, Kael…
Diablo Immortal’s next major update, The Writhing Wilds, is coming next week on March 20th. The team revealed details about the update, including a new main quest, Battleground map, Legendary…
Viking-themed survival sandbox ASKA has a big new update, Outposts & Lakes, that adds new biomes, a new village management system, new buildings, military improvements, and more. The Outpost will…
With development of Ashes of Creation and its gameplay systems ongoing, it seems that the team is focusing a bit more on a variety of systems. The latest update from…
Umamusume Pretty Derby Deconstruction Mona Hietala, Game Analyst - Japan 18 May 2021 | Deconstruction, Features, Game Design, Monetization, Retention Earlier this spring at the end of February, Cygames‘ Umamusume…
Has banning online casinos in the US encouraged more people to play mobile casino games? Joel Julkunen, VP of Games 20 May 2021 | Genres, Motivations, Retention We took a…
Match3 Genre Snapshot Report: May 2021 GameRefinery Team 27 May 2021 | Features, Game Design, Genres, Monetization, Motivations, Retention, Trends Match3 has always been one of the most successful genres…
Analyst Bulletin: Mobile Game Market Review May 2021 GameRefinery Team 3 June 2021 | Features, Game Design, Trends It’s once again time to see what kind of mobile game news…
Attracting and Retaining Players with Collection Systems Wilhelm Voutilainen, Chief Game Analyst - US 8 June 2021 | Features, Game Design, Motivations, Retention Collections have always been a big part…
Road to LiveOps – Using Market Share to Analyze Top-Grossing Games in the Same Subgenre Veikko Piirainen, Customer Success 10 June 2021 | Game Design, Retention Congratulations! You are approaching…
Hybridization Is the Key for the Latest 4X Strategy Success Stories Erno Kiiski, Chief Game Analyst - US 15 June 2021 | Features, Game Design, Genres, Motivations, Retention, Trends Amongst…
7 Tips to Create and Improve Battle Pass Oxana Fomina, Owner of Games Analytics consultancy Gradient Universe 17 June 2021 | Features, Game Design, Monetization, Retention 51% of the games…
Analyzing Game Updates to Build Even Better Content for Your Game Altti Fromholdt, Game Growth Dev 22 June 2021 | Game Design, Monetization, Retention Game Updates are crucial for competitor…
RPG Genre Snapshot Report: June 2021 GameRefinery Team 24 June 2021 | Features, Game Design, Genres, Monetization, Motivations, Retention, Trends RPGs are a staple of gaming stemming from the very…