New Features & Weight Update Joel Julkunen, VP of Games 14 February 2018 Once again, we’ve added new features to our model, as well as rolled out a weight update…
5 New Ways to Use Monetization Mechanics to Boost Retention Kalle Heikkinen, Senior Game Analyst 14 March 2018 Sooner or later, everyone concepting an F2P-mobile game has to start giving…
A New Revolutionary Way to Define Mobile Game Genres Joel Julkunen, VP of Games 8 February 2018 Editor’s Note: This article dives into how we use Core & Meta Game…
Meet us in London! Kay Gruenwoldt, VP Business Development 17 January 2018 Pocketgamer Connects and MGF are coming up next week in London, and GameRefinery will be attending. Kay is…
GameRefinery’s Tips for Boosting Battle Royale-Games’ Feature Sets on Mobile Kalle Heikkinen, Senior Game Analyst 2 January 2018 One of the biggest gaming phenomenons we witnessed in 2017 was certainly…
GameRefinery goes to China! Kay Gruenwoldt, VP Business Development 1 January 2018 Actually, we went, attending an exclusive and very insightful event in Shanghai in December. Kay held a brief…
New Game Features Introduced! Joel Julkunen, VP of Games 14 December 2017 We’ve added a couple of new interesting features to our model, as well as rolled out a weight…
Genre Landscape 2018 Infographic Joel Julkunen, VP of Games 17 October 2018 The past year’s been eventful in the mobile gaming scene with Battle Royale taking its slice of the…
September updates: Introducing genres to Market Explorer + New game feature Lauri Heikkinen, Head of Product 27 September 2018 In our latest update to the service, we introduced genres and…
What’s the big deal with Battle Pass? Erno Kiiski, Chief Game Analyst - US 14 August 2018 Probably the world’s biggest game right now, Fortnite, came out with its battle…