China Market & New Features Live! Joel Julkunen, VP of Games 13 September 2017 We’re excited to announce that we’ve just published the beta version of China market data in…
Market Comparison Lauri Heikkinen, Head of Product 7 September 2017 Everyone has heard of the endless debate about the differences between successful mobile games in East vs. West. We’ve worked…
Game Analyzer Update Lauri Heikkinen, Head of Product 30 August 2017 We just released a huge update to the Game Analyzer making it even better for analyzing and optimizing your games. The…
How GameRefinery Has Helped Futureplay Games Prioritize the Right Features Taija Kanerva, Chief Game Analyst - Japan 30 August 2017 Futureplay Games, best known for their brilliant view-to-play mobile entertainment…
Back to the Features: Why mobile game features matter GameRefinery Team 11 July 2017 Smart developers know the value of data and data-driven approaches to drive growth and increase audience…
New Features & July Weight Update We’ve rolled our monthly update for POWERSCORE® calculations to adjust them to match the current market situation. Moreover, we added two new game features…
Automated Reality is Big in China – 5 Things You Should Know about It Kalle Heikkinen, Senior Game Analyst 28 June 2017 What is the very first thing that comes…
New Game Features Introduced! Joel Julkunen, VP of Games 14 December 2017 We’ve added a couple of new interesting features to our model, as well as rolled out a weight…
How to utilise feature data to improve mobile game revenue Tougher competition in the games industry turns up the pressure on companies and studios to harness analytics earlier in the…
New Brand/IP Features & Monthly Weight Update! Joel Julkunen, VP of Games 31 October 2017 We’ve just introduced new brand/IP features to our model and rolled out the monthly update…