Popularity of mobile game art styles and genres – data breakdown Erno Kiiski, Chief Game Analyst - US 24 March 2021 | Game Design, Genres It’s been over two years…
Casino Snapshot Report: March 2021 GameRefinery Team 18 March 2021 | Features, Game Design, Genres, Monetization, Motivations, Trends Casino games are a rather odd bunch in comparison to other mobile…
Infinity Kingdom – Monetisation Analysis Keith McCormac, Product Manager at WarDucks; Altti Fromholdt, Game Growth Dev 16 March 2021 | Features, Game Design, Monetization Infinity Kingdom is a cartoon-styled strategy…
Episode 13: Mobile GameDev Awards 2021 Winners – What is their secret? Featuring Luna Labs GameRefinery Team 11 March 2021 | Features, Game Design, Trends Episode 13 brings you insight…
Make Feature Research Easy with Game Update Impacts Altti Fromholdt, Game Growth Dev 9 March 2021 | Features, Game Design, Genres A great way to utilize GameRefinery’s Game Update Impacts…
GameRefinery’s New Subgenres – Current Market Positions in the Three Biggest Mobile Game Markets Inka Reinola, Game Analyst - China 6 July 2021 | Genres, Trends GameRefinery introduced a new…
Battle Pass – How PUBG Mobile Has Innovated Inside the Feature Erno Kiiski, Chief Game Analyst - US 4 May 2021 | Features, Game Design, Monetization, Retention Battle Passes have…
Analyst Bulletin: Mobile Game Market Review June 2021 GameRefinery Team 1 July 2021 | Features, Game Design, Trends The newest Analyst Bulletin is out! Here are June’s top update picks…
Q1 2021 Market Snapshot Report GameRefinery Team 29 April 2021 | Features, Genres, Monetization, Motivations, Trends The broader mobile games market in Q1 2021 looked very similar to Q4 2020,…
Episode 17: Designing Your Audience for Mobile Games with Richard Bartle GameRefinery Team 29 June 2021 | Game Design, Motivations, Retention We are a bit starstruck in this episode of…