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Month: January 2026

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  • January
  • Page 527
Why Mario Kart Tour Has Taken The Charts By Storm

Why Mario Kart Tour Has Taken The Charts By Storm

People around the world have been launching red shells at AI drivers in Mario Kart Tour for some time now. It’s been nearly two months since the game launched, and…
Posted by MMOMAX 08.01.2026
Slicing & Dicing Top 100 Grossing Games’ Must Have Features

Slicing & Dicing Top 100 Grossing Games’ Must Have Features

One of the hardest decisions in any game, whether in production or already Liveops, is to categorize and decide on what would be considered must-have features. For these purposes, many…
Posted by MMOMAX 08.01.2026
Mobile GameDev Playbook Episode 5: COVID-19’s Mobile Gaming Boom with GameAnalytics

Mobile GameDev Playbook Episode 5: COVID-19’s Mobile Gaming Boom with GameAnalytics

Join us for Episode 5 of The Mobile GameDev Playbook as we focus the Coronavirus pandemic, how it has impacted developers and how they’ve adapted their games during the last…
Posted by MMOMAX 08.01.2026
Mobile GameDev Playbook Episode 3: The Lowdown with Ludia on Licensed IPs

Mobile GameDev Playbook Episode 3: The Lowdown with Ludia on Licensed IPs

In this episode of the Mobile GameDev Playbook, we take a look into the challenges faced by game developers when working with licensed IP. With a specific focus on design…
Posted by MMOMAX 08.01.2026
RAID: Shadow Legends – A Player Perspective

RAID: Shadow Legends – A Player Perspective

How is RAID: Shadow Legends mainly monetizing from a player’s perspective? To answer this question, we’ll take a look at what are the main things driving gameplay. In essence, what…
Posted by MMOMAX 08.01.2026
How to customize your game for the Chinese market – Case: Archero vs. Baozou Daxia

How to customize your game for the Chinese market – Case: Archero vs. Baozou Daxia

Everyone working with mobile games in the West already knows Archero. The successful shoot-em-up style ARPG-esque roguelike-ish action game, where players clear sequences of short levels of enemies with their…
Posted by MMOMAX 08.01.2026
Mobile GameDev Playbook Episode 6: Understanding Player Motivations and Archetypes with Rovio and Fundamentally Games

Mobile GameDev Playbook Episode 6: Understanding Player Motivations and Archetypes with Rovio and Fundamentally Games

Episode 6 of The Mobile GameDev Playbook looks at player archetypes and motivations and how these essential insights are being factored into game development. The podcast explores how game designers…
Posted by MMOMAX 08.01.2026
Mobile GameDev Playbook Episode 4: How to Create Chart-Topping Casual Games with PeopleFun

Mobile GameDev Playbook Episode 4: How to Create Chart-Topping Casual Games with PeopleFun

Episode 4 of the Mobile GameDev Playbook takes on casual gaming. Joined by PeopleFun, we are taking a close look at the well-known free-to-play favourite, WordScapes. We delve into understanding…
Posted by MMOMAX 08.01.2026
We examined 7 Chinese and Japanese Mobile Gaming Stereotypes and Here’s What We Found!

We examined 7 Chinese and Japanese Mobile Gaming Stereotypes and Here’s What We Found!

Did you know that the majority of players in the world’s biggest game are female? Not everyone does, we are often filled with fixed, unalterable ideas of how things stand…
Posted by MMOMAX 08.01.2026
How player motivations & archetypes can help you with your key audiences

How player motivations & archetypes can help you with your key audiences

As we recently launched our Player Motivations and Archetypes framework, Erno and I wanted to give you a concrete example of how to utilize this new dataset to hit the…
Posted by MMOMAX 08.01.2026

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