People around the world have been launching red shells at AI drivers in Mario Kart Tour for some time now. It’s been nearly two months since the game launched, and…
One of the hardest decisions in any game, whether in production or already Liveops, is to categorize and decide on what would be considered must-have features. For these purposes, many…
Join us for Episode 5 of The Mobile GameDev Playbook as we focus the Coronavirus pandemic, how it has impacted developers and how they’ve adapted their games during the last…
In this episode of the Mobile GameDev Playbook, we take a look into the challenges faced by game developers when working with licensed IP. With a specific focus on design…
How is RAID: Shadow Legends mainly monetizing from a player’s perspective? To answer this question, we’ll take a look at what are the main things driving gameplay. In essence, what…
Everyone working with mobile games in the West already knows Archero. The successful shoot-em-up style ARPG-esque roguelike-ish action game, where players clear sequences of short levels of enemies with their…
Episode 6 of The Mobile GameDev Playbook looks at player archetypes and motivations and how these essential insights are being factored into game development. The podcast explores how game designers…
Episode 4 of the Mobile GameDev Playbook takes on casual gaming. Joined by PeopleFun, we are taking a close look at the well-known free-to-play favourite, WordScapes. We delve into understanding…
Did you know that the majority of players in the world’s biggest game are female? Not everyone does, we are often filled with fixed, unalterable ideas of how things stand…
As we recently launched our Player Motivations and Archetypes framework, Erno and I wanted to give you a concrete example of how to utilize this new dataset to hit the…