How to Build Your Next IAP Offer Part 2 Kalle Heikkinen, Senior Game Analyst 1 September 2022 | Features, Monetization, Trends In-app purchase (IAP) offers are one of the most…
Episode 32: The Mobile GameDev Awards: What makes an award-winning mobile game GameRefinery Team 25 August 2022 | Features, Game Design, Trends In this episode of the Mobile GameDev Playbook,…
August 2022 Product Update: Motivations 2.5 – Player Archetypes and Motivational Drivers Are Now Available in Game Analyzer Veikko Piirainen, Customer Success 23 August 2022 | Game Design, Motivations Player…
Roguelike Elements in Mobile Games in China Arttu Anttonen, Game Analyst - China 18 August 2022 | Features, Game Design, Genres, Trends “Roguelike” was definitely a buzzword among game developers…
Episode 31: Crafting a Charming Farming Game: The Story of Sunrise Village’s Development GameRefinery Team 11 August 2022 | Features, Game Design, Genres, Monetization, Retention In this episode of the…
Analyst Bulletin: Mobile Game Market Review July 2022 GameRefinery Team 4 August 2022 | Features, Game Design, Monetization, Retention, Trends July saw plenty of summer-themed events making a return to…
How to Leverage Trends and Motivations to Build Better Casual and Hyper-Casual Games GameRefinery Team; TikTok for Business 2 November 2022 | Game Design, Genres, Retention, Trends Competition is fierce…
How Pride Was Celebrated on Mobile in 2022 Milka Paunonen, Game Analyst - Japan 28 July 2022 | Game Design, Trends Every year, Pride celebrates equality and human rights, along…
Power-up UA with a Friend Referral Program Jenna Jokela, Game Analyst - US 27 October 2022 | Features, Game Design, Motivations, Retention The social gaming trend is taking mobile games…
Episode 30: Diablo Immortal or Diablo Immoral? Discussing the Monetization Controversy Behind Blizzard’s Latest Mobile Game GameRefinery Team 21 July 2022 | Deconstruction, Features, Game Design, Genres, Monetization, Motivations, Retention,…