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Category Observation – What Should We Do During the Business Simulation Game Boom?
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Category Observation – What Should We Do During the Business Simulation Game Boom?

Category Observation – What Should We Do During the Business Simulation Game Boom? Ohayoo, Casual Game Publishing Platform 27 July 2021 | Game Design, Genres, Monetization As a classic category…
Posted by MMOMAX 08.01.2026
Social Features That The Top-Performing Mobile Games Have Incorporated – Market Trend Analysis
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Social Features That The Top-Performing Mobile Games Have Incorporated – Market Trend Analysis

Social Features That The Top-Performing Mobile Games Have Incorporated – Market Trend Analysis GameRefinery Team 28 September 2021 | Features, Motivations, Retention, Trends One of the best and proven ways…
Posted by MMOMAX 08.01.2026
Making of an Idol – Celebrity Theme in Japanese Mobile Games
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Making of an Idol – Celebrity Theme in Japanese Mobile Games

Making of an Idol – Celebrity Theme in Japanese Mobile Games Milka Paunonen, Game Analyst - Japan 22 July 2021 | Game Design, Genres, Trends Umamusume Pretty Derby took Japan…
Posted by MMOMAX 08.01.2026
Mobile GameDev Playbook: Deconstructions – Clash Quest
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Mobile GameDev Playbook: Deconstructions – Clash Quest

Mobile GameDev Playbook: Deconstructions – Clash Quest GameRefinery Team 16 September 2021 | Deconstruction, Game Design, Monetization, Retention In our very first episode of the Mobile GameDev Playbook: Deconstructions video…
Posted by MMOMAX 08.01.2026
Episode 18: What Has Happened in the Mobile Games Industry So Far? With GameRefinery by Vungle’s Analysts
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Episode 18: What Has Happened in the Mobile Games Industry So Far? With GameRefinery by Vungle’s Analysts

Episode 18: What Has Happened in the Mobile Games Industry So Far? With GameRefinery by Vungle’s Analysts GameRefinery Team 20 July 2021 | Game Design, Genres, Trends As we wrap…
Posted by MMOMAX 08.01.2026
Three Reasons Why You Should Consider Adding Social Elements to Your Mobile Game
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Three Reasons Why You Should Consider Adding Social Elements to Your Mobile Game

Three Reasons Why You Should Consider Adding Social Elements to Your Mobile Game GameRefinery Team 14 September 2021 | Features, Game Design, Monetization, Motivations, Retention We have recently seen several…
Posted by MMOMAX 08.01.2026
Top War: Battle Game – a Quick Glimpse on the 4X Strategy Hit
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Top War: Battle Game – a Quick Glimpse on the 4X Strategy Hit

Top War: Battle Game – a Quick Glimpse on the 4X Strategy Hit Inka Reinola, Game Analyst - China 15 July 2021 | Deconstruction, Features, Game Design Top War: Battle…
Posted by MMOMAX 08.01.2026
Charity Effort Through Mobile Gaming – 5 Examples of Games Giving Back
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Charity Effort Through Mobile Gaming – 5 Examples of Games Giving Back

Charity Effort Through Mobile Gaming – 5 Examples of Games Giving Back Teemu Palomäki, Chief Game Analyst - Japan 9 September 2021 | Game Design, Monetization, Retention, Trends A rank-sustaining…
Posted by MMOMAX 08.01.2026
Analyst Bulletin: Mobile Game Market Review August 2021
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Analyst Bulletin: Mobile Game Market Review August 2021

Analyst Bulletin: Mobile Game Market Review August 2021 GameRefinery Team 7 September 2021 | Features, Game Design, Trends It’s time for fresh mobile game market insights, handpicked by our GameRefinery…
Posted by MMOMAX 08.01.2026
Shooter Genre Snapshot Report: September 2021
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Shooter Genre Snapshot Report: September 2021

Shooter Genre Snapshot Report: September 2021 GameRefinery Team 2 September 2021 Shooters have become a very significant genre in mobile gaming in the past couple of years. It is the…
Posted by MMOMAX 08.01.2026

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