Know Your Game’s Competitors and Target Audience – PART III Joel Julkunen, VP of Games 17 July 2016 In the first part of this blog series, we discussed the problems…
Know Your Game’s Competitors and Target Audience – PART II Joel Julkunen, VP of Games 13 June 2016 In Part I of this blog series, we discussed the problems stemming…
Know Your Game’s Competitors and Target Audience – PART I Joel Julkunen, VP of Games 27 May 2016 The global mobile game industry is booming like no other. A horde…
Game Refinery Fact Snippets vol.2 – the most important features: In-app purchases Veli-Pekka Julkunen, Chief Data Scientist, Co-Founder 11 August 2015 In Part I of this blog series, we discussed…
Leaders and Ladders: Unleashing The *Real* Potential Of Your Game By Asking The Right Questions Veli-Pekka Julkunen, Chief Data Scientist, Co-Founder 20 October 2016 In the real-world economy, a sharp…
Feature Spotlight: Multiple PvP-Modes – Why They Are Trending And What You Need To Implement Joel Julkunen, VP of Games 12 October 2016 We kick off a new and regular…
4 More Key Features Niantic Needs to Add to Pokémon GO to Keep Us Coming Back Taija Kanerva, Chief Game Analyst - Japan 4 October 2016 Our latest guest post…
Don’t Blame Marketing for Product Failures Taija Kanerva, Chief Game Analyst - Japan 17 January 2017 Actually, this headline is misleading. You definitely should blame marketing, but not quite in…
Feature Spotlight: Gifts Multiple Times a Day Joel Julkunen, VP of Games 10 January 2017 This year’s first Feature Spotlight post takes on another retention driving feature closely related to…
New game features & weight update Joel Julkunen, VP of Games 1 January 2017 We’ve rolled our monthly update for POWERSCORE® calculations to adjust them to match the current market…