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Hit or miss – Will my new feature make the difference?
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Hit or miss – Will my new feature make the difference?

Hit or miss – Will my new feature make the difference? Veikko Piirainen, Customer Success 24 April 2020 | Features, Game Design All people working on the production side know…
Posted by MMOMAX 08.01.2026
February 2020 Product Update: Collections added to Implementation Examples
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February 2020 Product Update: Collections added to Implementation Examples

February 2020 Product Update: Collections added to Implementation Examples Lauri Heikkinen, Head of Product 5 February 2020 We’ve added Collections albums to Implementation Examples. You can now collect, manage and…
Posted by MMOMAX 08.01.2026
April 2020 Product Update: Feature groups expanded – 13 new ad monetization features added!
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April 2020 Product Update: Feature groups expanded – 13 new ad monetization features added!

April 2020 Product Update: Feature groups expanded – 13 new ad monetization features added! Lauri Heikkinen, Head of Product 21 April 2020 | Features We’ve talked with our users for…
Posted by MMOMAX 08.01.2026
GameRefinery Has Acquired Reflection.io To Expand Our Revenue & Downloads Data Offering
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GameRefinery Has Acquired Reflection.io To Expand Our Revenue & Downloads Data Offering

GameRefinery Has Acquired Reflection.io To Expand Our Revenue & Downloads Data Offering Markus Råmark, CEO 30 January 2020 We have some exciting news to share: We are happy to inform…
Posted by MMOMAX 08.01.2026
We examined 7 Chinese and Japanese Mobile Gaming Stereotypes and Here’s What We Found!
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We examined 7 Chinese and Japanese Mobile Gaming Stereotypes and Here’s What We Found!

We examined 7 Chinese and Japanese Mobile Gaming Stereotypes and Here’s What We Found! Kalle Heikkinen, Senior Game Analyst 15 April 2020 | Features, Game Design, Genres, Trends Did you…
Posted by MMOMAX 08.01.2026
New Genre Taxonomy and Why We Need It
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New Genre Taxonomy and Why We Need It

New Genre Taxonomy and Why We Need It Joel Julkunen, VP of Games 27 January 2020 | Genres, Trends When creating a hit product – whether it’s a mobile game…
Posted by MMOMAX 08.01.2026
Mobile GameDev Playbook Episode 3: The Lowdown with Ludia on Licensed IPs
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Mobile GameDev Playbook Episode 3: The Lowdown with Ludia on Licensed IPs

Mobile GameDev Playbook Episode 3: The Lowdown with Ludia on Licensed IPs GameRefinery Team 9 April 2020 | Game Design, Trends In this episode of the Mobile GameDev Playbook, we…
Posted by MMOMAX 08.01.2026
Tips & Tricks: Roadmap games with Game Analyzer
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Tips & Tricks: Roadmap games with Game Analyzer

Tips & Tricks: Roadmap games with Game Analyzer Veikko Piirainen, Customer Success 7 April 2020 In tips & tricks, we share new clever examples of how some of our users…
Posted by MMOMAX 08.01.2026
How did April Fools show in mobile games?
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How did April Fools show in mobile games?

How did April Fools show in mobile games? Teemu Palomäki, Chief Game Analyst - Japan 2 April 2020 | Game Design, Trends We are still struggling with the pandemic around…
Posted by MMOMAX 08.01.2026
Match3 – Meta Layers and Matching Types
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Match3 – Meta Layers and Matching Types

Match3 – Meta Layers and Matching Types Erno Kiiski, Chief Game Analyst - US 23 March 2020 | Features, Game Design, Genres, Trends Match3 puzzle is and has always been…
Posted by MMOMAX 08.01.2026

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