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Keeping Your Head: A Beginner’s Guide To Header Bidding In Mobile Games
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Keeping Your Head: A Beginner’s Guide To Header Bidding In Mobile Games

Keeping Your Head: A Beginner’s Guide To Header Bidding In Mobile Games Ioana Hreninciuc, CEO at GameAnalytics 9 May 2019 In this post, our friends at GameAnalytics talk about all…
Posted by MMOMAX 08.01.2026
7 Incredible Game Design Examples And Why They Work
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7 Incredible Game Design Examples And Why They Work

7 Incredible Game Design Examples And Why They Work Sarah Impey, Marketing Manager at GameAnalytics 25 April 2019 From Colour Switch to Broken Age – our friends at GameAnalytics identify…
Posted by MMOMAX 08.01.2026
Overview of the Current Mobile Sports & Racing Games Market
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Overview of the Current Mobile Sports & Racing Games Market

Overview of the Current Mobile Sports & Racing Games Market Erno Kiiski, Chief Game Analyst - US 16 April 2019 A couple of months ago we took a look at…
Posted by MMOMAX 08.01.2026
How To Conduct User Research In The Prototype Stage For Your Game
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How To Conduct User Research In The Prototype Stage For Your Game

How To Conduct User Research In The Prototype Stage For Your Game Sarah Impey, Marketing Manager at GameAnalytics 28 March 2019 Testing ideas in the prototype stage is a vital…
Posted by MMOMAX 08.01.2026
All You Need to Know About the Chinese Mobile Games Market: Genres, Publishers, Brands, and Features
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All You Need to Know About the Chinese Mobile Games Market: Genres, Publishers, Brands, and Features

All You Need to Know About the Chinese Mobile Games Market: Genres, Publishers, Brands, and Features Kalle Heikkinen, Senior Game Analyst 25 March 2019 800 million mobile internet users, 550…
Posted by MMOMAX 08.01.2026
Harry Potter: Wizards Unite – Gameplay and Features
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Harry Potter: Wizards Unite – Gameplay and Features

Harry Potter: Wizards Unite – Gameplay and Features Erno Kiiski, Chief Game Analyst - US 11 July 2019 | Deconstruction, Game Design The AR/Location-based game market was pretty much born…
Posted by MMOMAX 08.01.2026
Could A Subscription Model Work For Your Mobile Game?
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Could A Subscription Model Work For Your Mobile Game?

Could A Subscription Model Work For Your Mobile Game? Sarah Impey, Marketing Manager at GameAnalytics 8 July 2019 Subscription models can be seen everywhere. But is it good for gaming?…
Posted by MMOMAX 08.01.2026
How Feature Level Demographic Insights Help MAG Engage Their Audience
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How Feature Level Demographic Insights Help MAG Engage Their Audience

How Feature Level Demographic Insights Help MAG Engage Their Audience Mikael Orpana, Head of Marketing 3 July 2019 MAG Interactive is known for its creative casual games that keep players…
Posted by MMOMAX 08.01.2026
What You Need To Know About Match3 in China – Part Two Anipop
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What You Need To Know About Match3 in China – Part Two Anipop

What You Need To Know About Match3 in China – Part Two Anipop Juha Mikkola, Project Director at MyGamez Ltd. 26 June 2019 In this second part on key takeaways…
Posted by MMOMAX 08.01.2026
What You Need To Know About Match3 in China
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What You Need To Know About Match3 in China

What You Need To Know About Match3 in China Joel Julkunen, VP of Games 24 June 2019 Successfully launching your game in China is no easy feat not just because…
Posted by MMOMAX 08.01.2026

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