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Year: 2026

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  • 2026
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Chinese Interactive Story Games – The Unicorn of the Subgenres
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Chinese Interactive Story Games – The Unicorn of the Subgenres

Chinese Interactive Story Games – The Unicorn of the Subgenres Inka Reinola, Game Analyst - China 16 June 2022 | Features, Game Design, Genres, Monetization You’re probably familiar with typical…
Posted by MMOMAX 08.01.2026
Soft Landing to Conversion –  Introducing Onboarding Best Practices PART 3
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Soft Landing to Conversion – Introducing Onboarding Best Practices PART 3

Soft Landing to Conversion – Introducing Onboarding Best Practices PART 3 Sonja Skoglund, Game Analyst - Japan; Inka Reinola, Game Analyst - China 23 June 2022 | Features, Game Design,…
Posted by MMOMAX 08.01.2026
Mobile Game Publishers Are Bypassing Google and Apple Store Cuts With External Web Stores
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Mobile Game Publishers Are Bypassing Google and Apple Store Cuts With External Web Stores

Mobile Game Publishers Are Bypassing Google and Apple Store Cuts With External Web Stores Kalle Heikkinen, Senior Game Analyst 27 June 2022 | Game Design, Monetization, Trends Update 04.25.23: On Monday,…
Posted by MMOMAX 08.01.2026
Analyst Bulletin: Mobile Game Market Review June 2022
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Analyst Bulletin: Mobile Game Market Review June 2022

Analyst Bulletin: Mobile Game Market Review June 2022 GameRefinery Team 30 June 2022 | Features, Game Design, Monetization, Trends Minigame modes, an abundance of anniversary events, and plenty of appearances…
Posted by MMOMAX 08.01.2026
Episode 29: Fishing For Knowledge: Designing Realistic Life Simulation Games for Mobile
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Episode 29: Fishing For Knowledge: Designing Realistic Life Simulation Games for Mobile

Episode 29: Fishing For Knowledge: Designing Realistic Life Simulation Games for Mobile GameRefinery Team 6 July 2022 | Features, Game Design, Genres, Monetization, Retention, Trends In this episode of the…
Posted by MMOMAX 08.01.2026
The Rise of Midcore Mobile Games Snapshot Report: July 2022
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The Rise of Midcore Mobile Games Snapshot Report: July 2022

The Rise of Midcore Mobile Games Snapshot Report: July 2022 GameRefinery Team 7 July 2022 | Features, Game Design, Genres, Monetization, Motivations, Retention, Trends It used to be the case…
Posted by MMOMAX 08.01.2026
The Most Successful Rhythm Games of the Three Big Markets
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The Most Successful Rhythm Games of the Three Big Markets

The Most Successful Rhythm Games of the Three Big Markets Mona Hietala, Game Analyst - Japan 14 July 2022 | Features, Game Design, Genres Since the heyday of rhythm games…
Posted by MMOMAX 08.01.2026
Episode 30: Diablo Immortal or Diablo Immoral? Discussing the Monetization Controversy Behind Blizzard’s Latest Mobile Game
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Episode 30: Diablo Immortal or Diablo Immoral? Discussing the Monetization Controversy Behind Blizzard’s Latest Mobile Game

Episode 30: Diablo Immortal or Diablo Immoral? Discussing the Monetization Controversy Behind Blizzard’s Latest Mobile Game GameRefinery Team 21 July 2022 | Deconstruction, Features, Game Design, Genres, Monetization, Motivations, Retention,…
Posted by MMOMAX 08.01.2026
How Pride Was Celebrated on Mobile in 2022
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How Pride Was Celebrated on Mobile in 2022

How Pride Was Celebrated on Mobile in 2022 Milka Paunonen, Game Analyst - Japan 28 July 2022 | Game Design, Trends Every year, Pride celebrates equality and human rights, along…
Posted by MMOMAX 08.01.2026
Analyst Bulletin: Mobile Game Market Review July 2022
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Analyst Bulletin: Mobile Game Market Review July 2022

Analyst Bulletin: Mobile Game Market Review July 2022 GameRefinery Team 4 August 2022 | Features, Game Design, Monetization, Retention, Trends July saw plenty of summer-themed events making a return to…
Posted by MMOMAX 08.01.2026

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