Genre Taxonomy Update April 2021 Veikko Piirainen, Customer Success 13 April 2021 | Genres As weeks turn into months and months into years, we have seen a lot of interesting…
Episode 15: Tools, Tips, and Tricks to Help You Design Winning Mobile Games with PickFu & Mojiworks GameRefinery Team 15 April 2021 | Game Design, Motivations In this episode of…
Why Love & Pies is the Most Innovative Match 3 Game? Saravanan S., Game Designer at Electronic Arts 20 April 2021 | Features, Game Design, Genres Love & Pies is…
Why Time Princess: Dress Up’s Innovative Approach to Customization Games Works Altti Fromholdt, Game Growth Dev 22 April 2021 | Deconstruction, Features, Game Design Time Princess: Dress Up is a…
Clash Quest Deconstruction Teemu Palomäki, Chief Game Analyst - Japan 27 April 2021 | Deconstruction, Features, Game Design, Genres Early April 2021 saw the announcement of 3 new Clash universe…
Q1 2021 Market Snapshot Report GameRefinery Team 29 April 2021 | Features, Genres, Monetization, Motivations, Trends The broader mobile games market in Q1 2021 looked very similar to Q4 2020,…
Battle Pass – How PUBG Mobile Has Innovated Inside the Feature Erno Kiiski, Chief Game Analyst - US 4 May 2021 | Features, Game Design, Monetization, Retention Battle Passes have…
Analyst Bulletin: Mobile Game Market Review April 2021 GameRefinery Team 6 May 2021 | Features, Game Design, Trends Fresh mobile game market insights are here, handpicked by our GameRefinery game…
From Competitors Tab to Market Explorer – Supercharge Your Feature Research Veikko Piirainen, Customer Success 11 May 2021 | Features, Game Design As we here at the CSM team talk…
The Walking Dead: Survivors – A Player Perspective on Monetization Altti Fromholdt, Game Growth Dev 13 May 2021 | Deconstruction, Features, Game Design, Monetization The Walking Dead: Survivors is a…