Know Your Game’s Competitors and Target Audience – PART III Joel Julkunen, VP of Games 17 July 2016 In the first part of this blog series, we discussed the problems…
The Effect of Licensed IP on Mobile Game Success Measured! Veli-Pekka Julkunen, Chief Data Scientist, Co-Founder 7 August 2016 In this blog post, we are going to drill-down to a…
Soft Launch Spotlight – Warlords Joel Julkunen, VP of Games 23 September 2016 BasicsWarlords is Black Anvil Games’ take on turn-based strategy genre with traditional setting of human liberators against…
4 More Key Features Niantic Needs to Add to Pokémon GO to Keep Us Coming Back Taija Kanerva, Chief Game Analyst - Japan 4 October 2016 Our latest guest post…
Feature Spotlight: Multiple PvP-Modes – Why They Are Trending And What You Need To Implement Joel Julkunen, VP of Games 12 October 2016 We kick off a new and regular…
Leaders and Ladders: Unleashing The *Real* Potential Of Your Game By Asking The Right Questions Veli-Pekka Julkunen, Chief Data Scientist, Co-Founder 20 October 2016 In the real-world economy, a sharp…
Feature Spotlight: Progression Elements in Daily Rewards Joel Julkunen, VP of Games 26 October 2016 In this second post of our Feature Spotlight series, we take a deep-dive into a…
Cultures Combined: Japanese Gachas Are Sweeping F2P Mobile Games In The West Taija Kanerva, Chief Game Analyst - Japan 2 November 2016 Japanese game companies have a long and illustrious…
GameRefinery 2.0 Lauri Heikkinen, Head of Product 16 November 2016 We’re thrilled to introduce the new and improved version of GameRefinery! We’ve added a bunch of powerful new features as…